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Unboxing Origin Hammers UP PC | HYPE
Here is just some stuff I am excited about in the upcoming patch.
Let me know what you are pumped for.
May 15, 2015 - 10:46 AM
On an unassuming business park somewhere in the West Midlands, in an office smaller than most people’s living rooms, a group of games industry veterans are busy working on a 3D platformer called Yooka-Laylee. It’s the spiritual successor to Nintendo 64 classic Banjo-Kazooie—a game many of this close-knit team worked on together back in 1998—and it’s on track to becoming the most-funded UK Kickstarter ever.I sit down at the desk of creative lead Gavin Price and he gives me the pitch. This is their attempt to revive the classic 3D platformers of the ‘90s, but with a contemporary edge. It has all the hallmarks of the genre—cute characters, colourful levels, spinning collectibles—but there’s a lot more going on behind the scenes. Powered by the latest version of the Unity engine, Yooka-Laylee will benefit from advanced physics, modern visual effects, and AI-powered enemies.It’s only been in development for three months, but they have a remarkably polished prototype up and running. Price picks up an Xbox controller and leaps around a beautiful-looking jungle world as he speaks. If this was a triple-A project, he tells me, they’d still be at the concept stage, running ideas and artwork past a publisher. But thanks to the team’s years of experience, the freedom of indie development, and the accessibility of Unity, they’re already making impressive progress.He hands me the controller and I take Yooka and Laylee for a spin. Yooka’s a chameleon and Laylee’s the small purple bat who clings to his head. Price says they’ve pretty much finalised the character movement, and it feels fantastic. It has that solid, bouncy, responsive feel that defines the best 3D platformers.I squeeze the right trigger and Yooka curls into a ball, transitioning smoothly into a fast roll as Laylee balances on him like a circus clown. The twitchy camera needs work, but I’m amazed by how good it feels to play, even at this early stage.Yooka and Laylee were designed by character artist Steve Mayles. In the past, working with Rare, he designed not only Banjo and Kazooie, but the modern incarnation of Donkey Kong that’s still being used by Nintendo today. He joins us as we play and talks about the design process. They work in such close quarters here that all he has to do is spin his chair around. They didn’t want a main character that looked too heroic, he tells me. They wanted a more unlikely hero. A scrappy underdog.
May 15, 2015 - 10:46 AM
This weekend's free entertainment comes courtesy of Capcom. It's Ultra Street Fighter IV—the most Street Fighter IV of the four versions of Street Fighter IV. It's as Street Fighter IV as you can get, assuming Capcom doesn't release an Ultra Street Fighter IV: Arcade Edition or Hyper Street Fighter IV: Revengeance, etc.Whatever it's called, it does still seem to be about punching (and sometimes kicking) an opponent in complex and ostentatious ways. Should that be a thing that appeals, you can play USF4 on Steam for free until Sunday.In addition, Capcom has a sale on their entire Steam catalogue. That includes a half-price discount on Ultra Street Fighter IV, as well as 66% of DmC and 80% off the flawed but interesting Remember Me. You can find a full round-up of deals through this link.Ultra Street Fighter IV should have automagically been placed in your Steam library. You can install it through there, or on the USF4 Steam page.
May 15, 2015 - 10:31 AM
Umbra is being made in CryEngine, and so it has all of the physics and all of the particle effects. As action-RPGs go, it's not as whoosh-bang-wow looking as Lost Ark, but still offers some neat tricks—from Divinity: Original Sin-style elemental combat to a set-piece fight on the shoulders of a giant. Take a look at the Kickstarter pitch video, and see if it doesn't make you go "hmm," or "ooh," or similar.In addition to the wielding of magicks, Umbra's protagonists boast an "Apocalyptic Form" that allows players to shape-shift based on playstyle. For instance, melee characters might grow a third arm, and fire casters might gain lava-skin.Umbra's Kickstarter page goes into exhaustive detail about the world, story and systems. For all of this to come into being, the developers want to raise an ambitious $225,000. They have until June 14 to meet that goal.